Archer
★★★★★
QuantumQuantumThe HuntThe Hunt

Archer

Level Slider Lv. 80
Base HP1164
Base ATK621
Base DEF485
Base SPD105
Max Energy220
Skill Level Scaling: Level 15
+20 Energy
Kanshou and Bakuya
Basic ATK

Kanshou and Bakuya

Deals Quantum DMG equal to 130% of Archer's ATK to one designated enemy.
+30 Energy
Caladbolg II: Fake Spiral Sword
Skill

Caladbolg II: Fake Spiral Sword

Enters the "Circuit Connection" state. Deals Quantum DMG equal to 450% of Archer's ATK to one designated enemy. After using Skill in the "Circuit Connection" state, the current turn does not end, and the DMG dealt by Archer's Skill increases by 120%. This effect can stack up to 2 time(s), lasting until he exits the "Circuit Connection" state. After actively using Skill 5 time(s) or when Skill Points are insufficient to use Skill again, exits the "Circuit Connection" state. After all enemy targets have been defeated in each wave, exits the "Circuit Connection" state.
+5 Energy
Unlimited Blade Works
Ultimate

Unlimited Blade Works

Deals Quantum DMG equal to 1200% of Archer's ATK to one designated enemy and gains 2 point(s) of Charge, up to a maximum of 4.
Passive
Mind's Eye (True)
Talent

Mind's Eye (True)

After Archer's teammates attack enemy targets, Archer consumes 1 Charge and immediately launches Follow-Up ATK on the primary target, dealing Quantum DMG equal to 250% of Archer's ATK and recovering 1 Skill Point. If the target is defeated before this Follow-Up ATK is launched, the Follow-Up ATK will be directed at one random enemy instead.
Passive
Clairvoyance
Technique

Clairvoyance

Immediately attacks enemies. After entering combat, deals Quantum DMG equal to 200% of Archer's ATK to all enemies and gains 1 point(s) of Charge.
+30 Energy
End
Skill

End

Exits "Circuit Connection" state and ends the turn.